(fixed)[HOU-2050] Vray Environment Network Bug

Hi,

I am using a texture as Environment Background in the Vray Environment Node. I change the settings so its not visible in the reflection. Local rendering works fine. After saving the frame to a vrayscene and render it in the farm the reflection is back.
Scene File that shows the issue is attached.

Jon


environtment_bug.zip (29.9 KB)

Is the farm using Standalone shipped with VFH?

The vray plugin in Deadline is configured to points to this version of vray:


Our Houdini Workstations are configured to get vray from the same directory.

We export vrscene Files from Houdini and submit vray Jobs manually in Deadline.

VFH is VrayForHoudini ?:slight_smile: So I think yes it is ?

Hey @Jon3D ,

I’ve reproduced the problem and logged it in our tracker. As a workaround, you can plug a V-Ray Color VOP into the “reflection” input of the environmentSettings node, and set the Color parameter to black.

Best regards!

Okay thank you. Yes we did that already :wink:

Hi @Jon3D , problem is fixed in last nightly build.

Ehm…is it possible that it doesn´t work at all anymore? I´m using “18_0_499_5401ba8_7831” and I´m not able to display any texture at all.

@chakarov may I ask you to check that again ? Thank you.

Jon
environtment_bug_new.zip (28.9 KB)

Sorry for that, I’ll rebuild nightlies now (but you’ll need to turn on “Use Background” anyway).

Background Image works again. Thank you.