# (Fixed) \[HOU-2090\] IPR rendering wrong motion blur

**URL:** <https://forums.chaos.com/t/fixed-hou-2090-ipr-rendering-wrong-motion-blur/99990>\
**Category:** Issues\
**Created:** [August 12, 2020, 10:12pm UTC](https://forums.chaos.com/t/fixed-hou-2090-ipr-rendering-wrong-motion-blur/99990 "2020-08-12T22:12:42Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![david.anastacio](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/david.anastacio/32/70793_2.png) [@david.anastacio](https://forums.chaos.com/u/david.anastacio)\
**Post date:** [August 12, 2020, 10:12pm UTC](https://forums.chaos.com/t/fixed-hou-2090-ipr-rendering-wrong-motion-blur/99990/1 "2020-08-12T22:12:42Z")

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Hi,

Bumped into an issue with the motion blur while using the IPR.  
Almost looks like that during IPR mode the camera motion is ignored.

Normal bucker render:

 ![normalRender_MB_issue.JPG](https://europe1.discourse-cdn.com/chaosprd/original/3X/d/4/d46bc86466ec9881056901e36edcaee8218c1d5b.jpeg)

IPR render:

 ![IPR_MB_issue.JPG](https://europe1.discourse-cdn.com/chaosprd/original/3X/3/2/327561c9513600dff58330e34ae298260f604946.jpeg)

I have a an example scene for this issue ready to go, but it’s bigger than the attachment size I can post here, so all I need is to know who to send it to 🙂

Best,  
David.

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**Author:** ![bdancer](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/bdancer/32/52257_2.png) [@bdancer](https://forums.chaos.com/u/bdancer)\
**Post date:** [August 13, 2020, 9:59am UTC](https://forums.chaos.com/t/fixed-hou-2090-ipr-rendering-wrong-motion-blur/99990/2 "2020-08-13T09:59:07Z")

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\> so all I need is to know who to send it to

My email is always in my forum signature…

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**Author:** ![david.anastacio](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/david.anastacio/32/70793_2.png) [@david.anastacio](https://forums.chaos.com/u/david.anastacio)\
**Post date:** [August 13, 2020, 10:39am UTC](https://forums.chaos.com/t/fixed-hou-2090-ipr-rendering-wrong-motion-blur/99990/3 "2020-08-13T10:39:28Z")

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Ok, thanks.  
Just needed to be sure it was to you I should send, there are other devs in the Houdini forum.  
Just sent it, thanks.

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**Author:** ![Gosho.Genchev](https://avatars.discourse-cdn.com/v4/letter/g/e495f1/32.png) [@Gosho.Genchev](https://forums.chaos.com/u/Gosho.Genchev)\
**Post date:** [August 14, 2020, 2:52pm UTC](https://forums.chaos.com/t/fixed-hou-2090-ipr-rendering-wrong-motion-blur/99990/4 "2020-08-14T14:52:23Z")

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Hey David,

Andrei partially resolved the issue yesterday - today’s nightly builds will correctly show camera motion blur. However, there’s another glitch that we need to fix - moving the camera will cause the motion blur to disappear again.  
Messaging here so you’re aware of the progress. I’ll ping you once we have everything resolved.

Best regards!

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**Author:** ![david.anastacio](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/david.anastacio/32/70793_2.png) [@david.anastacio](https://forums.chaos.com/u/david.anastacio)\
**Post date:** [August 14, 2020, 4:43pm UTC](https://forums.chaos.com/t/fixed-hou-2090-ipr-rendering-wrong-motion-blur/99990/5 "2020-08-14T16:43:56Z")

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Thanks for the update @Gosho.Genchev .

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**Author:** ![david.anastacio](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/david.anastacio/32/70793_2.png) [@david.anastacio](https://forums.chaos.com/u/david.anastacio)\
**Post date:** [August 18, 2020, 9:25am UTC](https://forums.chaos.com/t/fixed-hou-2090-ipr-rendering-wrong-motion-blur/99990/6 "2020-08-18T09:25:57Z")

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Hi again. It’s working correctly now (except if the frame is changed, but that is a minor issue). Thanks. David.

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**Author:** ![david.anastacio](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/david.anastacio/32/70793_2.png) [@david.anastacio](https://forums.chaos.com/u/david.anastacio)\
**Post date:** [August 18, 2020, 9:26am UTC](https://forums.chaos.com/t/fixed-hou-2090-ipr-rendering-wrong-motion-blur/99990/7 "2020-08-18T09:26:26Z")

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Hi again.

It’s working correctly now (except if the frame is changed, but that is a minor issue).

Thanks.  
David.
