(fixed) [HOU-2978] Chaos Cloud Houdini Problem with Switch node , difference between local render and Cloud

Hi,

i have an issue with the Chaos render cloud with houdini , when I try to render a collection of items driven by animated switch node.
the material, not changing between frames.

it’s working fine in the local render.

here a video from the issue.

Thank you for your help.
Best regards
Daniel

hi,

i found i workaround, but is not ideal.
i export all the vrscene separately and use the command line to render

but I have almost 8000 images to render. So if you have a better solution I take it :slight_smile:

i have style a strange problem , I need to deactivate the checkbox “render image”
because is not encoded correctly in vrscene and give me an error.

Here the issue:

Dear @dpotuznik , hello.

Yes, the results are different and this is expected.
This is not a V-Ray workflow (we use different node combinations for it) and we do not support changing shader types between frames.
It is possible, but not recommended.

But to be sure that everything is understood correctly, please agree and share with us your file by using V-Ray > Pack Scene.
If you confirm, I will open a ticket for you and send a link, where to upload it safely.

That way we could take a look and try to provide you a solution.
This is the best shot to get this solved.

About the described issue about unchecking Save Image in V-Ray ROP > Images, this is a known one and it is listed with CLOUD-2404 number.
With V-Ray for Houdini we export now more file path types, some of them are still not supported on Chaos Cloud.
That’s why you are receiving this warning.

Waiting for your answer.
Best regards,
TS

Hi again,

Please check your e-mail.
I have just created for your #20765.
Follow the upload steps and we will continue the discussion also here.

Dear @dpotuznik , hello again.

I am happy to announce that the reported issue is fixed in our latest nightly builds.
There is no difference between local and cloud rendering anymore.

Enjoy V-Ray all over.