Hi there,
is the flake node (car paint) already separated and ready to use for VrayBlend, etc ?
thx a lot
Hi there,
is the flake node (car paint) already separated and ready to use for VrayBlend, etc ?
thx a lot
There is no special UI for it yet, but in the latest nightly builds you can create the BRDFFlakes plugin from the V-Ray > Create menu. There is a known bug where the attributes for V-Ray plugins created in this way are not shown in Maya 2012, but they work fine if you create the material in Maya 2011 and then load the scene in Maya 2012.
Best regards,
Vlado