Flakes on separate reflection element

Is there a way to get the flakes of the carpaint shader to render on its own reflection pass without using render layers? Right now the flakes and the gloss coat are combined in the reflection pass.

thanks

It is on our “to do” list to add some render elements for the various components of the car paint material.

Best regards,
Vlado

Just curious if this has been addressed in any of the nightly builds

:slight_smile: