Flickering Foam Phoenix 2.2

The Foam here is flickering pretty badlyhttps://vimeo.com/194761166.

What we have tested..

disable shadows on the shader and the system.
disabling back up interval
gi on/off

Hello,

If you are using Bubbles or Splash mode you need to increase the Bounces for those. Try with 5 and increase it if needed.

But in general - if you are using 2.2, the upgrade to 3.0 is free and you should definitely do it. There were hundreds of fixed issues from 2.2 to 3.0, including various flickering scenarios with the Particle Shader.

Cheers!

I was mistaken. We are on 3.0

Ah, okay then - so if the Bounces don’t help, would you be able to send the scene over to Support so we can check if it’s not a bug?

Thanks!

thank you for your help, if increasing the bubbles does not help, i will submit a support file. how do i do that ?

just send the file at support@chaosgroup.com with link to this thread

this is an example of what we are seeing even after the requested possible fixes. I will be submitting the file to you guys shortly. thank you for all your help

Also new Video

https://vimeo.com/194875692

Thank you! Let’s see what these are. Kinda look like bucket artifacts, but not exactly..

Did you increase min sub divs to 2 or above. Solves that issue for me when using bubbles.

Could it be possible this is happening because we are Network simulating over a many computers?

Looks like some buckets are missing? Are you rendering in DR? Do all the machines have access to the cache files?

no we are not using dr. just simulating over a network.

do you mean in the render globals?

I meant if you are using more than one machine to render. The results you are getting suggest missing access to the cache but it could be something else.

We need to investigate the scene and we’ll see.