I have created a scene where i have a bunch of dock materials and pylons in the water. In my fluid simulator I have foam being created around these objects just by turning the threshold down low, but when the foam is created it looks as if it is bubbling on and then popping. Almost like a continous sizzlling look. There isn’t anything crazy happening in the scene, just a simple waveForce moving water around. How can I troubleshoot the foam?
Hey,
Can you show us how it looks and the settings you have used?
Thanks,
Here is the scene file I have been testing with. Hopefully you can see what I might be missing ![]()
dockFoamBubblingBad_cr_v001.mb.zip (376 KB)
Hey,
You can reduce your rising speed for the Foam - try with like 1 for example. This will make the foam rise slower and not shoot in the air.
The other thing is to lower your pattern strength - try with 1.
Hope this helps.
Cheers,
Thanks! I’ll give that a go!