Hello guys. I need to recreate a material like this:
Obviously i need a displacement, but i cant figure out the right way.
I tried some C4D procedural noises, but i cant achieve this 3D structure.
What would be your workflow?
Hello guys. I need to recreate a material like this:
Obviously i need a displacement, but i cant figure out the right way.
I tried some C4D procedural noises, but i cant achieve this 3D structure.
What would be your workflow?
Hi. Take a look at this page from last year, with a similar request (yellow, and for Max):
This helps a lot, thank you.