Does anybody know a workaround how to use the foam - generated with the FDForamTexture - for GPU rendering? I know it´s not compatible yet, but maybe the FDFoamTexture could be use to just “generate” Foam mask and then regular Vray shader can be used for rendering? I did try severals things I had in mind but cannot get it done…
Hey,
Unfortunately there is no workaround - the texture needs to be implemented for the GPU. I’ll add another vote for it.
Hi Georgi,
thanks for the quick answer - also on my “to wait for list” now ![]()
Cheers