Please take a look at the scene. There are two objects with full
refraction, IOR 1.0 and fog color active. Normally this generates
a ghostly object, but when the object gets deformed some nasty
clipping is introduced, resulting in plain, dark areas.
Setting Cutoffs, Max Depth and Max transp. levels to extremes
doesn’t help, so any help appreciated…
You have crazy intersecting geometry thats why it looks crap.
You have parts of the front of that sphere coming out the back.. which mess up fog.. reflection.. normal refraction.. everything.
Thats major problem there.. a bad mesh that wouldnt render well even with a normal material. YOu have “internal clipping” because your mesh is clipping.
Thanks a lot DaForce! I hoped the mangeled mesh would be “perfectly”
filled with fog … but since my mesh deforms/intersects by concept, I
won’t be able to solve this …
Do you have maybe other ideas how to create “ghostly” structures,
regardless of the underlying geometry?