I would like to have a map slot for the fog color, would be great for rainbow-coloured glass and cooler translucensy effects.
yeah, good one… by the way, is it possible to put a pure white fog in your material? The color switcher is white by default and with 100% Fog you see nothing… it works only for colours… right? …so, that would be a thing to fix, imo…
or am i wrong?
Since the fog is volumetric this requires some heavy calculations and I guess some sort of raymarching algorithm. It’s not impossible, but is isn’t exactly easy to implement so I would imagine it is way down on the list.
You might be able to fake some of it by using a blend material though.
thx egz for the info… would be cool to have this later…
how about white fog..
you are right. i didnt think about that..
i just realize that when i was trying to make an ice rendering..
white fog should be cool.