# Fog distance from ground

**URL:** <https://forums.chaos.com/t/fog-distance-from-ground/89584>\
**Category:** General\
**Created:** [July 3, 2018, 9:19am UTC](https://forums.chaos.com/t/fog-distance-from-ground/89584 "2018-07-03T09:19:48Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![stevesideas](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/stevesideas/32/29103_2.png) [@stevesideas](https://forums.chaos.com/u/stevesideas)\
**Post date:** [July 3, 2018, 9:19am UTC](https://forums.chaos.com/t/fog-distance-from-ground/89584/1 "2018-07-03T09:19:48Z")

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Will a similar feature for Vray be implemented at some stage ?

[https://www.youtube.com/watch?time\_continue=35&v=RbOKWhlxkQM](https://www.youtube.com/watch?time%5C_continue=35&v=RbOKWhlxkQM)

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**Author:** ![dgruwier](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/dgruwier/32/36951_2.png) [@dgruwier](https://forums.chaos.com/u/dgruwier)\
**Post date:** [July 4, 2018, 8:01am UTC](https://forums.chaos.com/t/fog-distance-from-ground/89584/2 "2018-07-04T08:01:01Z")

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There’s the height option in the environment fog, should do the same.  
Alternatively, I don’t use 3Ds Max, but in Maya it’s possible to add volumetric textures like noise and gradients to the density, which would let you easily create a distance from the ground effect, or even use VRay Distance shader to control the fog precisely with a mesh. I assume the same is possible in 3Ds Max.
