I know how to use regular atmospheric fog and god rays in Corona, but where can I find tips on more complex setups? Specifically, I need ground fog and fog broken up by a noise shader. Any suggestions?
For starters, there’s this: https://data.corona-renderer.com/download/scenes/corona-renderer-c4d-distance-shader-scenes.zip
The distance shader and the clouds/ground fog examples are exactly what you are looking for.
CU
Michael
I think this can help you.
Thanks, I will check them out!
This also recently popped up online: CommonPoint.
Brilliant, thanks!