Re: for v-ray to be a true mass succes
@Craig
-Realtime update while a slider is adjusted…maybe we can find a way to fit that in on some important ones. The thing about that is that it takes up space and a label works just as good
-We are looking into making the material preview a progressive render, which would continually update changes and continually refine itself. This should allow us to get passed the hurdle of the manual update
-Discarding seemingly meaningless settings is not a bad idea, it will clear up some space and confusion (Refraction IOR within Fresnel reflections thats different then refraction IOR?!?..everytime I have to explain it to someone I confuse myself)
@Alto
In preparation for all of the UI work that we are trying to do I’ve gone back and read through that thread several more times. Chances are pretty good that we are going to try to implement some sort of predefined UI components for things like wax, glass, plastic and whatnot.
As far as the layered shader idea, I’m not really sure thats going to be the main direction we are going to take. We are going to allow for a flexible layer order (ie diffuse above reflection). Having certain layers linked to others doesn’t really help the situation. Like if your trying to do a decal on top of a reflection layer (like here) having the diffuse and reflection layers linked is not going to help that task (maybe I’m miss understanding the layer system that your suggesting??). Either way, once the layer order issue is freed up, the I think the whole issue with layers will be fine. We may add a special material in which whole materials could be layered, but thats really far down the road.
Most of your guidelines is where we are looking to go.
PS: if this is an official discussion about the MatEd UI, i think it should be better to invite here also SketchUp users… Wink
SketchUp users are welcome to join the discussion (I guess we can move the thread to a “neutral location” if deemed necessary ;)). However, right now vfSU has a few different issues that vfR…Mainly how to handle the creation mapping channels/UV information (see thread here). Besides, I don’t think that anything that we’re discussing wouldn’t be welcomed by the SketchUp users, but if they want to chime in they are welcome to do so.
@Micha
I agree that the Maxwell editor looks scientific (all that IOR stuff seems worthless, give a value and call it a day). As far as I’m concerned (as I said above)once we free up the layer order, I think the layer thing will be come a non-issue. After that the only thing that needs to be resolved (layer-wise) is the transparency handling. We are going to try to implement the sliders in a number of places where they will be much more useful then a color or a number. We’ll keep space considerations in mind, and try to keep the total real estate used to a minimum. In total, it hopefully won’t be any bigger than our current UI, but much clearer and easier/more efficient to use. The number of windows will most certainly be reduced.