We’d like to show you one of our latest works.
It’s been a moment while we wish to create a simple and cosy shelter located in woods.
And here it is! Our proposition for a weekend cabin is based on a “+” shaped floorplan,
it could be made easily from prefabricated materials and it fits nicely in many scenarios.
We had a lot of real fun while creating and baking it.
For a past few years I find that more and more people are using 3d assets to showcase detailed landscape. I mean tree stumps, branches and etc. How long does it take for you to manage it? I mean, it’s nice to have in portfolio, but isn’t it just faster to matte paint? Especially in commissioned projects, where toy barely need stump close up.
For the environment details like stumps, trunks, rocks etc I used Quixel Megascans with a dedicated plugin for 3ds Max along with a Bridge app.
It was a real quickie and fun with playing with it
Your’re right that in commission works clients may treat these type of things a bit like a garbage and something that should be cleaned
It could be pretty much the same with some details, close ups and dof shots (not in products) where we may take it like a cgi ‘porn’ and clients may not need it at all.
Hopefully not always!