Forest & Ocean

{{ Each images is around 2-3MB, so it will load slowly for those will slow bandwitch, fast version is on my Behance here https://www.behance.net/gallery/20585117/Forest-Ocean }}

One of our smallest projects this year showcases cooling product by Evening Breeze, quite nice, modern and ecological gadget. We prepared 3 environments, from tropical forest, city to ocean to showcase its placement among varied places in homes.
Full set design and visualization by us. Imagery was rendered in 8k (7680px width)

This was technically rather small and “fast” project, although I’ve spent considerable time to think through how to conceive the interior sets. It’s one of those “make everything as you wish, just follow the rules what to show” projects, which isn’t so easy I think.

I have uploaded the originals (but still compressed…) to this forum because I can’t to any other place (not even dropbox shows it unless you download it, like…why do we even have hi-res monitors and fast internet if there is no option to show hi-res stuff?)

Cheers





Ocean



Hi Juraj, again congrats on this images, they look all amazing, except for the background on your night scene i think the farthest part should be a little bit dark and not too bright.
for uploading highres images try deviantart, they don’t compress your images there :wink: great job man!

Edits:

Place for short tuts and answers:

Well, the wall, it’s primitive and simple, I don’t claim it’s best or what, but here it’s how its done in this one case:
Basically, it’s really just bump map and glossy map, nothing else. It’s not even strong bump and the geometry is only weak relief, I wanted it this way.

To be continued..


haha why not?

what can I say… well done.

I presume the painted stone wall and thick grey blanket (first set of images)or both achieved with displacement?

love this set of images, nice interior design/architecture, and nice quality render!
well done!

I have some time before I go to beer I will post short tut what it is, moment.

Have you tried translucency with the bed materials?.. also this cloth meshes has so many geom on it that the shadow artifacts are quite visible at those high resolutions. I’m going to do some test to see if it improves cause the blanket from bed are looking a little like plastic.

They are not high-poly at all, they are actually over-optimalized by Bertrand Benoit (I don’t have tropical beds, so I used his cloths, and remixed it to my needs). The artifacts show only in one or two shots where I unfortunately forget to check wrong normal map in bump slot. Nonetheless they’re not the best models out there, and hardly like Veronika’s beds but those take one week to make and, these ones we bought. To me it’s ok.
Translucency, no I didn’t ,but I think quite few people asked me in Paris apartment.

Have a look at third post from top, I uploaded two pics, I hope it illustrates it.

Really nice images! I really like Forest_Vignette1.jpg The settle DOF adds a lot of realism

Hmmm…amazing… you can actually sell that quality. I mean it looks like Bertrand put a prooptimizer over a mesh generated by marvelous, that gives a lot of triangles and corona cant shadow those cause needs an aproximation (terminator something i think it’s called).
Its clearly visible in “Forest_nigth 8k”.
The only thing i can think of to avoid that is do some retopo over to get nice quads and turbosmooth the hell out of it.

Actually the translucency in cloth materials only works under certain types of ligth and does not help too much to avoid this issue i’m afraid.

(PS: who is veronica?)

second set is too bright imho

very good work! Last shot with deep blue - amazing!

excelent render quality and lightning mood! …the only thing that bothers me (and its a very small thing) is the photo in the background…
The trees that are closer to the window should be either reflecting a little bit or cast some shadows in the horizontal window frame. because of the way that photo was taken, the trees seem to be much closer to the window. maybe some polys with opacity maps will do the trick . And if you are using Fstops to control exposure instead of EV in corona, then probably at f5.0 or some wider aperture some bokeh would be visible in the farest hill.

and a less technical comment/question :smiley: … as far as commercial work goes: why are you choosing Corona? Here at the office a partner and I are still “playing” with Corona, transforming vray scene and what not. And the results in interiors are far superior in terms of lightning compared to vray (in our scenes at least). We have some 20+ i7cpus (lots of cores to play with), so computing time is not and issue. Getting great lightning in interiors with corona is super fast and fun to do. The problem is, we have to convince “the boss” to be able to use Corona in at least ONE project yet xd …for you, choosing corona has been a “less time setting up lightning” criteria?..better quality?..photorealism?

anyhow …great images :smiley:

render times? …did you use batch rendering or backcburner with strips??

Those are some really really amazing renders, great realism! The night one is definitely my favorite :smiley:

Thank you much guys :- ) It’s only very small project but I sort of liked it, it gave me quite freedom and I always enjoy that, although with very narrow time constraints.

In-render DOF :- ) I just set the GI/AA slightly lower (4-8) so I can get more AA passes in same time, because GI will be long clean before the DOF converged.
Makes life easier, I almost always use subtle DOF, unless it’s main hero-shot, where I avoid it, most clients don’t particulary like it, but it’s ok, it should be informative.

Maybe not the best thing to write on forum but Corona doesn’t give me much nicer images under most conditions, I can get almost identical look in Corona and Vray. My work is still my work…it’s not work of Corona.
I would be lying if I say I don’t get slightly upset when few (or lot…) folks write stuff like “Wow, Corona power”. Like,…huh ?

But it makes my life so much easier, that I literally don’t spend a second worrying about setting up something. I don’t, I create, build my scenes and render them. It’s not only about saving time, but also sanity. It keeps me in better mood overall
knowing that I don’t need to care about stuff that isn’t important to your results. It always render and finishes and gives you good technical condition (no artifacts, etc..) It’s also so fast evolving, and it’s evolving in right direction, both Ondra and Adam understand what is the correct direction to go, they don’t listen blindly to few “pros” who live outside of reality (like it happens on Chaos forum sometimes). They listen, but still keep their vision, don’t compromise the simplicity while not being too rigid about finding solutions to issues. They have my trust in way no other renderer can give me, I believe once it goes commercial it will evolve finely to allow basically any production.

Render times, few hours, depending how many machines were free :- ) I don’t have short times, but they’re still super decent for where I push it, don’t optimalize, just render hi-res. Comparatively, it’s far faster than brute force (or way faster than all the unbiased ones), but obviously, not as fast as fully cached (IR/Final gather/etc..). I don’t care much, I also prefer to simply buy more PCs.

I use distributed directly or Backburner (with distributed managed by server), but regular, no strips. Maybe I was lucky, but I never got any issues with neither network rendering

Personal aesthetics :- ) I have few images that are way brighter than this.

Like I said, it was incorrect normal map, if you check the close-up, which was rendered later, there is no issue, because I changed it. Terminator is when there are not enough subdivs to smoothly show normal map, but this was issue of the normal map itself, It’s tesselated enough.

My girlfriend, my business partner too :- ) We run the studio together, with two modelers at the moment.

Cool looking stuff! Why did you choose cinema like aspect? I now you had your reasons but if you care to share i find strange doing this for product viz.
Apart from that you are naming files in exact manner as i do and i find that trippy :smiley: i have little observation regarding Image Forest_Vignette3 that is really annoying me.
Cutting out bed shade from the framing, that is something that draws in eye as it connects with image frame. Well that is why i have asked why did you choose this Aspect, i wouldn’t find that strange that client has requested to be like that after you did final renders and that this i just residue from cropping all images in this aspect ratio. But since i notice you are parallel lines/golden ratio fetishist, i am not that sure. :smiley:
Like mood you have in ocean images it feels like summer but i think that it lacks contrast just a little bit(i have monitor that is calibrated) It seems to me you have pushed highlights somewhat too much. At first when image is small it looks like you overblown HL but viewing larger(full size) you can clearly see that everything is preserved. So if you are by any chance using spyder calibrator and you have set your monitor to 150cd(measure by calibrator) raise it up to 200cd :smiley:
Cheers.

That’s too many questions man :- D you always talk too much :- ).

Well, I don’t have logical answer for all, so, with me it’s always good to know that I often do stuff just because I like. Not because it’s better or correct, but just because I can and fancy in the moment.
I have a lot of fun doing 3D for job and I don’t take many rules seriously. My compositions often suck, it’s hit&miss, I take few things too rigidly, and completely forfeit others, it heavily depends on the moment.

(plus client needed the shots for website, that’s why 21:9)

Haha, glad you like the naming. I was thinking…maybe I should change it before I upload it…but I am too lazy, who cares. And damn, some people notice :- D.

Regarding calibration, I do use calibrated Dell U3014 (few of them), but I have them set slightly dimmer than what average monitor happens to be, but just slightly. But the overblown aesthetic is just what I like. The low contrast is also intended.
I know it looks bad to many, but…like I said, there is no reason, I just like it. I like it bad :- )