Сool, man
I liked very much your Forest & your Ocean (;
Realy cool
Thank you Headoff :- )
Well for most of people that do not have calibrated monitor this would look wtf? And that is more of a problem of them then it is yours as this printed out on glossy paper will be wicked.
Well if that wasn’t your intention(for framing etc) it just shows your aesthetic approach works and talent ofc.
Usually people do not care about framing composition and as it is 3D they try to achieve something by moving objects in composition, instead searching for composition like you would do in real life. That tends to mess up frame more often then to correct it, as on subconscious level brain always search for patterns to replicate of what he finds proportionally ideal, as it is perfect way of being in conjunction with everything that has evolved since the beginning of time same as human perception of naturally occurring phenomena and things and finally our understanding of everything around us.
For instance there is unconfirmed story about architect I.M. Pei who was responsible for pyramid in Louvre that he done that just as he find it “pleasing to the eye” and that he didn’t want to scale Great pyramid of Giza… I guess same as someone who done pyramids before him and same as there is similarly looking man made objects and observation on every corner of the globe.
I think it is cool that you are respecting your talent but i think you will broaden your horizons even more if you are willing to understand on rational level why you do what you do if you are serious that you do not care and not just trolling ![]()
As we mentioned in other topic, more or less people are able to replicate quite effectively everything technical, especially settings etc. so called tricks of the trade… but usually they do not have deeper understanding about why they find something appealing, actually very few.
Unfortunately based on my experience few people question something like that, and crazy part is that almost everybody on this planet is able to observe and notice something like that. Observation of proportions and bunch of other things(to keep it short :D) every brain is capable finding that “call it as you want” but far greater brains trough human history wasn’t be able to do explain all this…
Brain diarrhea. I won’t do it anymore!
I need to act accordingly, what settings did you use, WOW did you used HDRI or Sun sky, is that PG HDRI
ahahah
Well, I didn’t say I don’t care always by default :- ) I am fully aware of the rules, but, if I feel I want to do what pleases me instead, I stick to the latter.
Nonetheless, to answer on ‘rational level’ why I simply cut it, is that I had no intention to put focus on that item, it’s simply there, but the focus should be overall room.
It is ‘product rendering’, but also isn’t. So I cut the ‘room’, not the item in this way.
Haha, well, answer will be simply for those who ask, because it’s default for most (with 2048 HD cache only for finals), and 4-8 GI-AA for mor “DOF-y” shots. Neither is necessary though, that’s the beauty of Corona, it’s simply priority,
to avoid confusion for people who think of it as “different” settings.
And yeah, Corona Sun+Sky :- ) Single nightime HDRi (CG-Source, I don’t know which one honestly, I only have 6 of them) for the single night shot. S+S all the way for super flexibility.
I get you perfectly..it happens to us when testing for exteriors… we havent made any exterior renders that look good or at least as good as we can produce using vray..YET …
And its true that the experience we users have with corona are very different. In our case the scenes we’ve tested look very very (very) good in corona when compared to vray. We can see it in the way shadows behave and in complex materials. But far more important is because of the fact that we are seeing better images overall in lightning with a LOT of less tweeking (fake fill lights, tedious color mapping, horrendous splotches, endless spinners editing, etc) and that’s a Wow factor for us because it makes this job fun. It’s like when I have to use Grasshopper for Rhino, it makes your life easier, its fun and the community online it awesome ![]()
and a little question about your workflow if you dont mind
…are you converting materials with the scripts o doing materials from scratch? maybe a silly question, but we’ve been spending a lot time correcting material albedos so the models can work in different light conditions …
50:50. Every important material is from scratch, but is also largely due to fact I use Corona for more than year (almost year and half) and I didn’t had any previous library or something much to work from. I also constantly change how I make mats.
But for those numerous decorations and stuff, convert works flawlessly. The specularity will be off slightly but that’s not very noticeable for deco stuff.
Regarding albedo, my Corona materials don’t look different than those from Vray, I use the same principles, and the system is almost identical as well between these two renderers.
The fact that Corona does create better looking images for so many users is more testament to acessibility of Corona, you don’t have to work for the technical quality as you have to do in Vray, you don’t need to do any choices.
I can set Vray3 to work very similarly to Corona {BF/LC; Min.Shading rate >8; CRL=0, Progressive sampler,etc…} but I don’t have to move a finger to make Corona work towards best quality. This makes it the same engine for seasoned pros as beginners.
And that’s great, that’s how evolution of software should be these times.
It’s also the same what you called ‘wow factor’, for me it’s ‘fun factor’ :- ) Taking out the unnecessary tediousness and just, looking towards what it gives me after I press render.
Stunning as always man.
Well i feel kind of ashamed. I revisited this gallery at home. It looks like the monitor at work is really badly calibrated. I retire all what i have said.
This set of images really rocks Juraj!.
And on behance gallery it looks even better.
I remembered some time ago calibrated this monitor but never noticed such dramatic difference.
Also checked those beds from Veronika you talk about… mother of god! its all over google.
Lucky both share the same passion.
Must go… too much to learn.
Have a great weekend!.
Many thanks
I am not sure if you went out for beers… ![]()
Have a splendid weekend!
Nice set of renders Juraj, I really like the mood in “Forest_Vignette1”!
If you don´t mind me asking (got a little curious), how long is “very narrow time constraints”?
Nice set of renders Juraj, I really like the mood in “Forest_Vignette1”!
If you don´t mind me asking (got a little curious), how long is “very narrow time constraints”?
It was done during 3 weeks, we had other much bigger projects to do between and also traveled to Sweden (for whole week, well, we’ve met :- )..) for presentation so it was very fractured.
In the end, the actual 3D comprised of about 10 days total (not continual), during which I rendered 3 environments (there is also “City”). That already includes 2 change rounds and quite a bunch of pictures.
But during other days I spend doing the brainstorming of how it should look. I had some issues there, I wanted to avoid the minimal catalogue look, but then I made the spaces too large and detailed, so I had to go back.
It was done during 3 weeks, we had other much bigger projects to do between and also traveled to Sweden (for whole week, well, we’ve met :- )..) for presentation so it was very fractured.
In the end, the actual 3D comprised of about 10 days total (not continual), during which I rendered 3 environments (there is also “City”). That already includes 2 change rounds and quite a bunch of pictures.
But during other days I spend doing the brainstorming of how it should look. I had some issues there, I wanted to avoid the minimal catalogue look, but then I made the spaces too large and detailed, so I had to go back.
Thank you for the info and I hope you enjoyed your week here in Sweden! ![]()
I did :- )
Great work! I really like the first images. The second ones are also nice but alittle too bright. Maybe you just need to squeeze the gamma alittle more to bring back some contrast. NICE!
Great work! I really like the first images. The second ones are also nice but alittle too bright. Maybe you just need to squeeze the gamma alittle more to bring back some contrast. NICE!
No I lifted it intentionally so :- )
Congrats Juraj for your inspiring work!
Hoping not to be too pushy, could you share some more materials and render settings?
Thank you,
Dan
Congrats Juraj for your inspiring work!
Hoping not to be too pushy, could you share some more materials and render settings?Thank you,
Dan
I answered render settings after joke question on page2, there are none :- ). It’s default + high HDCache precision (2048), I also still use Internal res=2 because I simply can, so it’s 7680+Int-res2= hi-res with nice AA.
Only difference is heavier DOF, when lowering GI:AA ratio makes sense, since DOF takes more time to clean than GI. It’s not necessary to do, it just priorities the sampling.
You can keep everything default and it will look almost the same.
What materials interest you here… ? They’re all super basic, there was no time(or need) to go fancy.
{The Kogan house will have advanced mats+ tutorials for them}
Fantastic render like always Juraj, i really like the textures and the night version !
No Evermotion frontpage yet
:- D ? I don’t post there (or anywhere) :- ) I did like twice in past, but not sure if I want to, it felt almost as those FB groups at times.
Again a masterpiece, some fews details has been mentionned, but think most of them are personnal taste…
Evermotion FP? on Marc Zuckenberg cover ![]()