I have read some where that current mental ray cannot do motion blur from animated camera’s FOV. So I desided to see if vray can, and guess what, it also seem not to blur objects if fov is animated.
My question is why not? is this a max camera limitation? can it be supported in vray physical camera?
thanks.
Re: FOV moblur zoom, not possible?
It will be supported, yes.
Best regards,
Vlado
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Renderman does not either… it sucks… Have to do all my camera blur in posts on this one shot I am working on right now.