Hi guys, I would like to share with you some models I’ve done. I will update here this post everytime I would have a new model; I hope you like it, and don’t hesitate to ask any question or request you have (like upload it in other sites, or have other files extensions), I’ll do my best to fulfill it
Sebastian, just checked out your models. They are very nice. Easily worth 5-15 EUR.
Can any of the specialists here maybe give Sebastian a clear answer to why quad meshes are better than tris?
From my experience ( I‘m not a pro in this topic ) models with quads are much easier to handle if you want to re-sculpt them, for example bed cloth, curtains, etc.
Some single triangles will also sometimes be visible in some areas when rendered. In C4D normally I delete this buggy single triangle and simply recreate it. Works always.
But that’s only my observation.
I‘m sure more experienced forum members will give you a better explanation.
Anything that deforms generally requires quads as it folds better.
Anything requiring sub-d quads make this easy.
Anything else or static requires nothing more. All quads are triangles anyway when you cut them in 2 (which is how real-time engines end up converting them anyway).