A quick recreation of recent project I found on Archdaily while looking for some references, decided to try and recreate it as fast as I can and eventually share it for free, hopefully it will be useful to some of you.
Could it be the next render benchmark? can we share with the community?
Can it be made for 3dsmax?
If some one can export it to 3dsmax i can help transforming all the materials to max and to make a new scene to test render times, WE need a new scene that renders for about 10 minutes and have as a result a # of passes, right now the test scene renders in a minute, thats not a good metric for true comercial jobs (1-4h per image or more).
A couple of quick questions if you don’t mind, how did you generate the tiled flooring?
Second one is something that often bugs me, how are you getting the textures to display in the viewport (before rendering) - all too often I can’t get them to display correctly when working on a scene.
Tiled floor was created with simple beveled box and cloner, made editable, combined and textured in Body-paint.
To the second question - “viewport preview size” is that one setting you are looking for, usually it is set to default, but you can control it from there for each material individually, unfortunately there is no way to change it globally (see screenshot).