free grass generation program

has anyone used bantam grass and is it any good?

it sure looks good, because it creates geometry based grass with total bezier-like control of the shape and color
you can use black/white maps for growth and density contol
i’m at work, so i can’t try it right now…
and it’s free :wink:

http://bantam3d.com

thanks

hey thanks CBAS,

will give it a try..but for now vray displacements rocks for grass :slight_smile:

doesnt look any better or wost than druid grass and thats free too

i’ve tried it myself
doesn’t look as good as it did on the site…

i’ll stick to displacement :stuck_out_tongue:

Displacement grass…

Can u guys maybe give me directions how to use displacement to creat grass, at least what map are u using, thx a lot

Ralf

I second that…a nice short tut on vray displaced grass would be very nice… :wink:

i take it you guy’s are fairly new to this forum… :wink:

http://www.chaoticdimension.com/forums/phpBB2/viewtopic.php?t=3526

I’ve read that thread…downloaded the scene and everything…but a simple tutorial on how to make your own vray displaced grass would be nice too..
:wink:

But cant you Deduce from that scene how to do it ?

Here’s a small preview of what will be possible with the next VRay build:

The scene took only a few minutes to set up so it’s not art, just meant to show the possiblities.

That’s wicked cool…and I’ve been studying the ‘grassy sheep’ file for a bit now…but still don’t quite understand it…granted, I normally use Lightwave and have just started scratching the surface of 3dsmax which by the way is on my dad’s computer…so any help in this matter would be kindly appreciated.. :slight_smile:

And a blowup rendering of the same scene:

how did you get that vray version?

I havent had ALOT of time to study the sheep just yet, but is it me or in that pic that egz posted, are the “blades” actually cylindrical objects? Looks like a whole bunch of green pencils to me, vs grass.

I think these blades are procedural obejcts, eh? :wink:

cooool, is there a chance to define the form of them or to manipulate them in a certain way?

Cool Stuff is coming up i think!

I think that render is showing that the newer up and coming releases of vray can render large amounts of geometry without any slow downs. By the looks of it the grass is made up of thousands of actual mesh cyliders. If its what i think it is showing then that is damn cool!!!

lol. browse the forum for a hairy dino and you will see what this is. a: yes it can handle lots of geometry. but b: this isnt that. this is vrays fur

cool vray has its own fur…such a feature packed renderer!!!

The big questions is…will this fur be affected by dynamics?? i.e. grass blowing in the wind.

yes, this is indeed procedural geometry generated by the VRayFur system. Like I said, the scene was just set up in a few minutes so it’s not perfect, it doesn’t have to look like green pencils :wink:

the anticipation is KILLING me!! When can we expect this next incredible version?! :wink: