it sure looks good, because it creates geometry based grass with total bezier-like control of the shape and color
you can use black/white maps for growth and density contol
i’m at work, so i can’t try it right now…
and it’s free
That’s wicked cool…and I’ve been studying the ‘grassy sheep’ file for a bit now…but still don’t quite understand it…granted, I normally use Lightwave and have just started scratching the surface of 3dsmax which by the way is on my dad’s computer…so any help in this matter would be kindly appreciated..
I havent had ALOT of time to study the sheep just yet, but is it me or in that pic that egz posted, are the “blades” actually cylindrical objects? Looks like a whole bunch of green pencils to me, vs grass.
I think that render is showing that the newer up and coming releases of vray can render large amounts of geometry without any slow downs. By the looks of it the grass is made up of thousands of actual mesh cyliders. If its what i think it is showing then that is damn cool!!!
yes, this is indeed procedural geometry generated by the VRayFur system. Like I said, the scene was just set up in a few minutes so it’s not perfect, it doesn’t have to look like green pencils