Hello, there is a way to freeze and export the mesh (liquid plus particles) generated at a specific frame as .OBJ or .FBX? Thanks.
PS: I’m working on Maya.
Hey, are you in Max? If so, you can save any frame of the viewport with Show Mesh enabled to OBJ or FBX or basically any mesh format that 3DS Max supports, with modifiers applied and all.
However, if you need to export an animation, it’s a more limited choice of formats: Chaos Docs
Hope this helps ![]()
Hello and thanks for the reply. Sorry for not mentioning earlier, but I work with Maya, is there any way to accomplish on it as well?
After some more experiments I found out that the liquid mesh can be simply exported similarly to 3dsmax workflow. From the documentation I understood that other channels like foam, mist or bubbles can’t be exported with current release. So I’d like to ask that could be added in the future, it would be really useful being able to export those particles as well.