Fresnel Reflections and Material intensity

I’m so tired of this. It’s been, what, six or seven years since the whole gamma debate started and I still do things the wrong way apparently. I tried out Corona renderer this summer and it was such a blast compared to how things are with the one engine I pay to use. Hey wanna try LWF? ok go through this fucking checklist starting from your 3DS Max preferences. Then, run your bitmaps through Color Correction map. No, not every map, just the diffuse and reflection channels. Also, don’t use the diffuse slot if you’re just trying to get a constant diffuse color because that won’t work, or to be more specific, it will “work” but you need to understand the result won’t be correct and there’s no way of knowing this if you don’t read the forums - just use the Vray Color map.