I would adore the ability to control mesh friction on a per-object basis.
Thanks!
I would adore the ability to control mesh friction on a per-object basis.
Thanks!
Roger that - it’s already in the TODO list, so bumping it ![]()
Very much appreciated! ![]()
Sorry to bump this -- how do you even control friction on a global basis? Viscocity? Wouldn’t that also change how the liquid behaves against itself?
What’s the best way to change only how the liquid has friction against geometric surfaces?
And yes, hoping for individual object control for friction soon. ![]()
Thanks,
/Jonas
Hey,
You can use the “Sticky Effect”. Just enable the Wetting from the Dynamics rollout of your simulator and increase the Sticky parameter.
More info can be found about it here - Chaos Docs