Have you tried re-creating the floor material as a corona material? ie: copy and paste the settings from one to another. What is the cinema floor material by the way?
Of course, the problem was created by the C4D material.
Corona is very easy to use, so it shouldn’t be THAT hard to paste two maps and a color into the Corona material.
And it took two hours to solve the issue.
And No! Mixing materials from different renderers is never a good idea unless it’s used in post.
When you use Corona, you use Corona’s materials. Arnold, Arnold’ materials. Octane, Octane’s materials. ETC.
Engines work differently and the shaders are meant to be used with their corresponding engines.
I’d really like to say something positive but by the heavens…how did you develop the idea that mixing two different things wouldn’t result in some problem or another.
In this case it should not matter if the floor material is Corona or Cinema material. We convert the C4D materials to Corona format internally anyway. The idea is that as a newcomer to Corona, you should not be forced to use Corona materials if you don’t want to. Actually, supporting native materials and native and external shaders is one of Corona for C4D’s features.
Eddoron, it was never my idea to mix two non Corona materials. The mixing of two materials came about due to my workflow.
I’m working on (with my fellow workmates at the architecture firm I work on) a large housing project (with hundreds of materials) on Vectorworks (BIM software) and then directly from Vectorworks exporting to Cinema 4d. This workflow works great and is the fastest way to get my model to Corona renderer.
The material of the glass door was normal glass (texture placed in Vectorworks and then automatically converted to a C4d material during the export process) then it was decided that the glass was going to be frosted. So I created the new frosted glass with a Corona Material.
Then the problem occurred with the floor and of course I immediately knew it was due to the fact that the floor was not a Corona material. Anyway I wanted to share this information with the developers as it is in their interest to make any kind of workflow faster and easier.
If I would be creating the scene from scratch in Cinema 4d, of course, I wouldn’t be mixing materials from two renderers. The mixing of materials is due to the fact that I’m exporting from another software into Cinema 4d and only when a problem occurs, I change the material that is having issues to a Corona material.
So until there is no scene converter from C4d to Corona, this will be my method of working.
Sharing this kind of problems helps the developers of Corona on developing the scene converter or any other thing they’re developing.
Maybe I sound a bit of an ass when I say “Glad the issue is fixed. Maybe it might be worth while making Cinema 4D materials also compatible in this type of circumstance.”
I’m by no means complaining that Corona doesn’t have this compatibility. Corona totally rocks and I’m glad it’s already in Cinema 4d!
I was just kind of wishing that this compatibility could be addressed in some future release. But you’re totally right Eddoron, copying two shaders ain’t no big problem at all!