Had a look yesterday. Must say its very impressive. Totally outperforms maxwell. Very simple, no mxi, mxs mxe etc… just .fry as a scene, hit render and go. Have a look its something interesting, and a good example of how standalone is intergrated. Going to do some test renders today.
cool. please post some renders when you can.
Jonas did plenty impressive renders with the earlier versions already, some even made it to the fry’s own front page.
It’s nice, and surely quicker than maxwell in both render speed and development.
Me, I can hardly wait the times unbiased spectral renderers require…
The AeroNoise feature is a really clever way of previewing bits of the image, something that i guess cannot be done with bucket renderers (unless the bucketing is dynamic in size, something i think i heard isn’t doable…)
What attracted me about fry right away was the preset shaders. Nice environment system very simple to use, very straightforward. Something vray lacks imo (maxwell doesnt compare). I wish that vray would have some nice shaders, by that I mean not presetup vray mats. But actually coded physical properties. Fry has plenty of those shaders, nicely broken up into directories etc…makes learning curve way more steep.
However, having said that, I think once vray has realtime rendering, then the setup time will dramaticly decrease…
If you haven’t yet, Morbid, do give a try to the realtime physical sky script in my scriptpack.
It’s WAY quicker than Fry’s setup, and just as usable.
o yeah? unfortinantly Im long parted with max/vray
its all maya/vray for me :(…maya sux. Hahaha
aeronoise and multilight, is a dream combination of quick setting up a great studio setup!!!
also the new sss shader is incredible…
go on dmitry!!! ![]()
fry is good. but vray still rules!
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vray is gonna have realtime rendering?
it was demonstrated on siggraph as a potential for development.
Really?
Vlado, could you shed some light on this for the poor ones of us that didn’t make it to Siggy?
I can tell you from what I have seen in russian videos taken on siggraph; they created a standalone link which allows at this time to navigate a scene in realtime and as the camera moves around everything updates using a similar method as progressive path tracing. Things like gi and shadows and perhaps reflections all update in realtime. This method reminded me of fprime for lightwave. And as I know, in lightwave this is greatly used to quickly setup everything, lights, shadows, gi, caustics etc.
(also from the presentation, and from a memory like swiss cheese)
yea, what it does is use the standalone vray to continuously update a vrscene in the frame buffer to build the light cache (PPT) style.. the longer it sits on an area the more refined that viewpoint gets. standard game-like navigation controls were included. It wasn’t associated with max/maya/etc at all. it was calculating on a static scene that had been exported out of maya, so while it could be an interesting fprime-like window, it wasn’t as of the live demo!
the most interesting thing i can recall was that he was using multiple computers to calc the frame (dr with light cache!) so that should be fun when/if that trickles back down into the main application
oh wow.
I thought the LC/PPT was the quickest method of them all to get a hang of what was going on in your scene (the eye interpolates that nicely enough), i just didn’t think it was being pushed that far…
Good for us all.
that’s exciting news indeed ![]()
i was pretty blown away with it when i saw it demoed at the user group meeting.
what sort of hardware setup did they use for this demo? was it fast? any videos of this floating out on the net so we can take a peek?
its the demo programme so you can use it to find out for yourself
The vray for maya demo has the stand alone included and it is supposed to support the real time switch but I cannot get it to render vrscenes exported out of max ![]()
hmmm this is a fryrender thread… ![]()