“Renderable” doesn’t seem to work fully with the GPU engine. If an object is not renderable before an IPR session is started (“Renderable” off in Object Properties), you can’t make the object renderable again in the same IPR session by turning “Renderable” on. You need to stop IPR and then start it again for this change to take effect.
Hi Alex,
I will discuss with the Max team and report back soon
Best,
Muhammed
Hey Alex!
This request is logged under VMAX-12380, I will update the thread when this is fixed. It is more of a bug I think
Best,
Muhammed