fumefx with holdouts and shadows

Hi,

I am rendering some smoke with fume 3.5.5 and vray 2.45.01.
All the scene objects got a material wrapper with matte surface set to -1 and shadows/affect alpha turned on.

This way I get the shadow from the smoke on the scene objects in the alpha channel of the render.
My comper does not like this. He wants the alpha and shadows seperated.

Can somebody please tell me how I can do this?
My shadow and lighting REs are empty (Generate Render Elements in Matte properties is on).
Fume doesn’t allow my to assign a material ID to it.

Thanks a lot

Rico

Have you tried the shadow/matte render element?

Best regards,
Vlado

That’s the thing I was looking for !

Thanks a lot !!!

Rico