Fur material test

Greetings to all,

I am trying to make long hair cow hide…and i bumped into these problems:

- hairs r by default created with 3 sides, which brings problems with closeups, where u can clearly see the fur faces

- because the hairs have only 3 sides, they r picking up reflections very badly as you can see on the picture…:frowning:

- my question is…how can i improve the fur material and fur object?

- should not vray smooth out the 3 sides of the fur? because in my image, it clearly doesnt

- can i somehow set the fur so it is generated with more sides?

- currently, i have th ematerial set to 50% reflection with a falloff…and am not very happy with the way the fur reflects the environment…

can you help me out please??

thanks

best regards

Martin,
Haave you done the fur with VRayFur or Max’s hair/fur?

hello, its vray fur…i have tried maxes fur too but it would take a lot of time for me to tune it up and find out all the functions so i left that idea and stuck to the vray fur

try turning off “flat normals” and see if that helps.
The “sides” option is disabled which is what you need to make your strands smoother.

yeah i know but how to i enable it? :slight_smile:

you buy vlado lots of scotch whiskey!

hahahhahaaaaa :slight_smile:

this is much better in my opinion :slight_smile:
thanks for help…i think i am satisfied with this result!

The fur strands do not have sides; they are intersected as thin cylinders. Turning off the “flat normals” option may provide a better result.

Best regards,
Vlado

ok vlado, thanks, the image above is done with flat normals to “off”

yeah that looks better!

now its more about finetuning the material i guess, but i would need to make a higher res to reveal the highlights