Hi guys, mi second post here, zumtor drawer Design by Héctor Esrawe. C&C welcome.Update.
hey, you wasting a lot of polygon!
just kidding, looks cool to me.
Just an idea: maybe if you could colorize a bit the shadows, I think a slightly colorfull env color would do it. It would look more friendly.
“losbellos”]hey, you wasting a lot of polygon!
just kidding, looks cool to me.
You are wasting a lot of polys (polies)!!..this polygon redundancy use to be necessary when working with Lightscape because of the way it needed to break faces up into small subdivs, however, it’s seems very inefficient when using any of the latest GI renderers.
Are you perhaps an ex-Lightscaper?
I believe that that last image is rather a look that he meant to give to the image than the actual poly count. A sort of shader or post or else?
Regards,
Nenad
3 view. Next download model 3d!!!.
Hi, nice render
Although the light wood messes it up, wrong scale and not really classy compared to the other wood that you used. Maybe you should use a straight grain oak veneer instead.
check out:
good luck,
Leon