g-buffer channels and DR

I saw this in the helpfile:

Currently the only G-Buffer channels available in DR mode are RGB and Alpha. This restriction will be removed in a later release.

Is this planned for 1.5?

Yep, render elements are rendering fine in newer builds in DR mode.

Best regards,
Vlado

great, thanks :smile:

We are often Using Stripe rendering with the backburner.

Does the newer build now allow to render renderpasses also with stripes ?

this was a restriction in earlier builds.

Tom