G-buffer support like render elements. Being able to render G-buffer with 3ds frame buffer selected - G-buffer having correct alpha channels.
I would like to have render elements in Vray. G-buffers don’t seem to work exactly like render elements in Max ![]()
Either that or I am not understanding how the G-buffers work ![]()
I think the vray g-buffer elements are much more flexible as max renderelements.
Tom
I second rpc212 on that. And I didn’t learn how to make the z-buffer work as well…