Hi everybody.
I have a question about the old and never ending topic “gamma correction”!
I use 3ds Max 2016 and my gamma setting in 3ds max is 2,2.
Is it right that I need to take care that my texture for diffuse slot has gamma 1,0 applied in photoshop before using it in 3dsMax/Corona. So I need to save it in RGB for example
And Bump, Disp, Normal is saved in sRGB, is this right?
Usually:
-you can load the diffuse texture just like that, without any gamma changes
-you should load bump (and other black and white maps) with gamma override set to 1 when loading the file
Why? There are some topics about this: https://forum.corona-renderer.com/Quixel Megascans#msg83635
You could work like this in theory, but it would be waaaay more complicated, inconvenient, and error prone compared to the ordinary workflow: save images as they are, use max 2014+ with default settings. That’s it.