Gamma Baked into Jpeg for diffuse?

Hi everybody.
I have a question about the old and never ending topic “gamma correction”!
I use 3ds Max 2016 and my gamma setting in 3ds max is 2,2.

Is it right that I need to take care that my texture for diffuse slot has gamma 1,0 applied in photoshop before using it in 3dsMax/Corona. So I need to save it in RGB for example

And Bump, Disp, Normal is saved in sRGB, is this right?

Thanks in advanced!

Usually:
-you can load the diffuse texture just like that, without any gamma changes
-you should load bump (and other black and white maps) with gamma override set to 1 when loading the file
Why? There are some topics about this:
https://forum.corona-renderer.com/ Quixel Megascans #msg83635

Hi maru.
Thanks.

But do I need to save my diffuse texture before in photoshop with gamma 1,0 applied to it?

I was reading alot about it, but I couldnt find it anywhere about what color/gamma profile should be embedded on my diffuse texture saved on disk?

Hey. I think I twisted gamma 1,0 and 2,2. ^^

No need to touch gamma in Photoshop, unless you are using some exotic color management settings.

You could work like this in theory, but it would be waaaay more complicated, inconvenient, and error prone compared to the ordinary workflow: save images as they are, use max 2014+ with default settings. That’s it.

If you are using exr’s, and using a program like Nuke, it is way more convenient and simpler to work linearly with a gamma of 1 on everything.

I understand the title was specifically about jpg’s, but if someone wanted to work with a gamma of 1, I thought I would mention it.