Just discovered the joys of LWF (no more nasty dark corners!) , but problem Im encountering is textures being over exposed and washed out. Presumably there is a more elegant way of fixing this within Max / Material Editor / VRay settings rather than going through all my textures and darkening in photoshop to allow for gamma correction
Like timmitron said, you can use the color correct plugin and change the gamma to 2.2 (also works great when converting a scene and you’re using RGB color values you want to keep).
Or, you can change the gamma in the bitmap loader to Override = 2.2
Or, you can change the system setting in the Gamma tab (under Customize-Preferences) to override all bitmaps to 2.2 (not really recommended if using HDR images).
Just be aware - if you’re using Viz 2007, there’s a bug where the material editor is not displayed gamma-corrected when gamma correction is enabled. So, if you bring a bitmap in and override it when loaded to 2.2, the material editor sample will be too dark, but the material will render correctly. If you’re using MAX, make sure the ‘Affect Material Editor’ checkbox is selected so it previews correctly. I personally override it when the bitmap’s loaded.