Hi guys.
Just wanted to share the news about new GarageFarm.NET’s optimizing guide for 3ds Max and Vray.
This is a second guide from the series. This part is focused on optimizing Textures, and talks about the textures theory, like channels, resolution, bit depth, compression, where the texture’s size comes from ( and how to calculate it ), and others.
You can also find there a few tricks for finding your textures resolution and testing the influence of your maps on the RAM usage. Link: https://garagefarm.net/guide-renderi…cenes-3ds-max/
The next part will be focused on practical usage of the theory above.
If you missed the first part of this series, here is a link to guide about optimizing geometry: https://garagefarm.net/speed-up-your…rs-in-3ds-max/
I hope this guide will help you to obtain shorter render times and RAM usage, especially on cloud render farms ( faster rendering = lower cost ).
Please, feel free to comment or ask about anything related to the guide in the comments ![]()