Gaussian Splatting requests

Thanks to the new Gaussian Splatting support added in V-Ray 7, we are now able to model not only from drawings but also from scanned Gaussian Splatting point-cloud data. It has also become extremely helpful for replacing only the time-consuming parts of a model with Gaussian Splatting.

To further expand the usefulness of V-Ray, we would greatly appreciate enhancements to the following features:

  • Lighting interaction with 3D Gaussian objects
    Enable 3D Gaussian data to properly react to V-Ray lights and V-Ray Sun, inheriting their brightness and color.
  • Direct rendering to 3D Gaussian format
    Provide a feature that allows direct “learning rendering” output to 3D Gaussian, enabling users to convert modeled geometry into Gaussian Splatting.
  • Render elements for masking 3D Gaussian regions
    Add a render element to mask (or color-code, similar to Material ID) areas that consist of 3D Gaussian data during rendering.

Submitted on AHA Ideas by Kazuo Hamaji (VRAYMAX-I-163).

The lighting interaction would be amazing! I am now trying to fake it but it would be great if this could be implemented directly with Vray lighting. I would also like to add if possible to create shadows on the gaussian splat.


Submitted on AHA Ideas by Teun van der Zalm.

AHA Ideas status: Pending.
Set during AHA Ideas to Discourse migration.