I’m getting plain black when rendering Vray z/gi/shadow gbuffers.
I’m using the Vray Frame Buffer and have split gbuffers set to split out as tga files, but they end up as black only. I must have unchecked something but I can’t imagine what. Any Ideas?
I see that you have the Z-depth and Node ID channels checked; you need to save as a .rpf or a .rla file from the 3dsmax normal “Render output” option since VRay will not save them from the VRay VFB.
Aha! It was the distributed rendering that was ruining things…
The render is going to take way too long now, but so long as I don’t use DR the gbuffers work fine…
Now that I think about it, that may have been listed as a unsupported feature that I forgot wasn’t supported… Oh well. Hopefully, it’ll be added/fixed soon.
There are a lot of things that aren’t supported when using DR. My biggest complaint is that region render doesn’t work with DR. Also, neither does PSD manager, which I guess would fall under the category of ‘effects’.