Geometry-based anisotropy

HERE is a brutal hardcore animation rendering for true anisotropy. Its not an effect or mapping, its TRUE anisotropy !

This is a close-up of the microscopic CD geometry profile:

CD has 80000 faces, approx 15min/frame with HDRI env and AA set to 0;3 (as u can see its not enough…)

Crazy, isn’t it ? :smile:

Crasy? :smile: Looks wonderfull! :wink:

Congrats,

Gonçalo

are you bored ? :wink: crazy ? mega-crazy !! :lol: but it looks great !!

very very nice.

How did you animated the cd? was it just simple dynamics, or did you continue your crazyness and animate it by hand? :smile:

The way the cd moves at the end as its spinning around its pretty good!

is that muck on the CD just the QT compression? looks sweet though

Superlative!! Don’t tell me you animated that by hand… The anisotropy is drooly :wink:

sweeeeeeet!

-dave

:shock: Wow!

:shock: another freak!

Dynamics is done with reactor (i discovered it last week, and it’s awesome!)
I didn’t render all the sequence (3 secs more) cause it was too long…

Da-Elf, the “muck” is the lack of AA sampling…
(such geometry with so small dents would have need better AA)

This helped me understanding anisotropy :slight_smile:

good old reactor hey, well it has really worked a treat.

Was as simple as giving the cd some weight and makeing the floor a collision body, and then just dropping the cd?

honestly i think simcloth could have done it better. hehehe
but im just a big wuss for simcloth. your distance is too much between the floor and the disk though

I tried simcloth before reactor… results were too much unrealistic :?