I know its an old technique but i wanted to see if i could get something decent out of it. Going to tweak it some more tomorrow but i think the motion is getting there.
pay attention and post twice.. :lol:
Maybe you need to pay MORE attention hehe jokes aside…
Looks pretty cool Dwayne, good luck coloring it tho. Maybe something like a radial gradient with the middle part stretched upward using uvw unwrap or something might work. So its blue in the middle a the bottom and orange around the outsides the whole time?
Might want to rar the max file up to save your bandwidth. Sure its not a big max file, but it would be like 1/10th the size..every little helps
Will do with the zipping. I’m not too sure what i’m going to do as far as the shader goes but i’m not even going to try until i get the motion perfectly beleivable. We’ll see though.
The dynamics in the particle solutions are alot easier…wait, maybe not easier but you get them without having to create them. So i would say the particle solutions look more natural…or at least as you would expect fire to move. I just wanted to make a, mostly, procedural solution that was fairly beleivable and not a major hit on render time.