Geometry Optimized Glossy Reflections

Recently I read about how PDI did there glossy reflection in Shrek 2. Basically, all of the objects that are reflected get something like an optimize modifier so there are many less faces to reflect. I don’t know if this could help a true raytracer like VRay but maybe something to think about in the future.

Wish I could locate a link to the article but I’ve searched and I can’t find it again.

--Jon

Yeah, this can be done for GI as well, not only glossy reflections; it will have to wait for vray2 though :slight_smile:

Best regards,
Vlado