GeomStaticSmoothedMesh and uv's [standalone]

Is there any way to have uv’s smoothly reinterpret when using GeomStaticSmoothedMesh? Right now it looks like the uv’s from the base mesh aren’t modified.

If not, is there any suggested way to get smooth uv’s on subd surfaces?

This is implemented already for the next update (it is also in the current nightly builds).

Best regards,
Vlado