Getting/Setting the UI parameter "targeted" of a VRayPhysicalCamera

Something like this should work:```

enum VRayCameraParams {
pb_targeted=8
};

INode node=…;
Object
obj=node->GetObjectRef()->FindBaseObject();
IParamBlock2 *pblock=obj->GetParamBlock(0);
if (pblock) {
pblock->SetInt(pb_targeted, 0, TRUE);
}


Best regards,
Vlado