GI flickering issues

This is really interesting, so i do what i’ve alredy done for the static objects (and so Flythrought LC and multiframe IR) and then yes, there is a “Use Irradiance Map” for the Vray shaders also in Maya (i’ve used Vray on Max and really there aren’t big differences) and then what make Vray use the brute force for the “unchecked” objects? Using Brute Force as a secondary rays engine?