GI saturation per object???

I can do this really easy in Mental Ray for Maya, but that’s about it.

Is there a way to change the saturation of the GI on a per object basis?

That would be Super useful.

Since we don’t have Combustion it’s a bitch and a half to really do much for compositing g-buffer data, and we’d like to keep compositing to a minimum because we have to complete roughly 3-15 projects a month and there’s only 3 of us, non of which are extremely experienced. We’re all just learning as we go for the most part.

Any advice would be helpful.

I know what you mean, but unfortinantly there is no such option at this moment, I imagine it wont be so hard as to write this in vray mtl wrapper, or objects properties. But there is no such option at the moment.

This would be supersweet to have -- might post it in the wishlist section, if it hasn’t been already. And if it has, bump it!

Morbid, every time I read your sig, I start jonesin’ to hear the words “Previously on Battlestar Galactica…” -- season 2.5 is out of control!!! I almost can’t last week to week anymore.

Shaun

Alright…I’ll check out the wishlist and bump/post there. I sure hope this is in the works.