I have always been fascinated by nature and since the beginning of my career in 3D visualization I developed a sort of obsession in trying to recreate the beauty of vegetation in my virtual worlds.
I’ll update this thread with more images of different plants that I’m preparing with GrowFX. I’m starting with plants that I have in my garden, this way I can directly scan fresh leaves and create custom textures.
Thanks!
Material setup is quite simple, I use the same approach as Juraj’s one. So, Front/back map in diffuse channel (i scan the leaves front and back to have the proper texture), a saturated translucency map and quite high contrast translucency fraction map.
Two different Normal map for front and back.
In attachment an image of the material editor, it’s self explaining
I created 4 leaves meshes to be used as custom leaves in growFX, I preferred to have 4 images inside a single texture in order to save time.
They are simply mapped with a planar UVW map, than I adjusted the mesh to follow the texture of each leaf.
Wonderful! I say that I also have a similar nice grass. It’s just a shame that you can not see them at architecture visualizations in such detail when looking from afar …