Giving HDRI skies custom textures?

I’d like to know if it’s possible to use an HDRI lighting for your scene, or the default corona sky and yet have the sky be a different texture. In this case i need the HDRI skies lighting for a differently textured sky.

Sure it’s posible. Go to render setup>scene>scene enviroment activate directly visible override and put there texture that you would want to be visible as sky, but wouldn’t infulence lighting at all.

Awesome, thanks.

I’ve got a new problem now. The sky has magically decided that it won’t be affected by the modification of the sky objects texture tag (the offset/length of the sky) and it stays to default. Why is that?

Are you using a CoronaBitmap?

Are you using C4D?