Now I am aware that this is somewhat of a niche scenarion, so bear with me:
When rendering out very large images (say for spherical panoramas @ 20x10k pixels or similar) the glare calculation crashes the render right before the image gets saved to disk. This is independent from having it harware accelerated or not and consistent across multiple machines. I don’t really know where the limit lies after which it dies, but currently the only workaround is to render a separate image at say 10k width and upres the glare pass. That error already existed in 3.6 and still is there in next.
Cheers, J
I don’t think I’ve come across this before.
Can you get us some more details:
- Maya version
- V-Ray version (if you can get us the exact build number - it’s printed in the Maya Output window, or you can get it from render settings > Settings > About)
- OS
- Hardware specs
- an example scene or some steps on how to reproduce this (I tried a simple 20Kx10K render with lens effects and it didn’t crash on a very old and slow video card with not a lot of memory).
- Is this a regular render inside Maya? Or a batch render? Or a render with V-Ray standalone?
- To what image format are you rendering?
- Are you rendering directly to disk without using a memory buffer (for very large resolutions)?
And lastly - do you happen to have a logs from the render when it crashed?
If you manage to crash it again, could you create a crash dump and send it over?
Hi Yolov - thanks for getting back to me and, most importantly, a very happy new year and great 2019 to you.
With regards to your questions:
Can you see if you can get me some logs?
Just happened again: Will send the log as PM, Yolov