Glass again

Hi,

Could anyone please help. I am trying to make glass material (vRay advenced) in order to texture a car (windshield, side windows). When I am using sort of standard vRay glass material (downloaded mat library file somwhere on the net) it looks Ok in terms of reflection and it is possible to see other objects (car interior) through the glass. What does not work, it is not possible to see through the glass a background environment picture. I’m using photo as a rendering background.
What I also did try - standard MAX material, glossines 110, specular 70, opacity 40%, reflection map Falloff, light falloff map - vRayMap. It gives more or less acceptable reflections, and everything is seen through glass, but the rendering time becomes bloody long. Therefore questions:
- could you please share some good vRayMat settings for glass?
- how can I set tranparency with vRayMat settings?
- in which cases it is preferable to use vRayMap in MAX standard materials?

Thanks a lot

hi and welcome to the forum ..

glass is very simple to reproduce …

damn 1.45 :wink: my 1.09 doesn’t offer me those settings :smile:

Thanks Natty,

I’ll try these. However it seems I’m using older version of vRay, cause I don’t think I have settings for highlight glossiness either those “L” buttons, but let’s see

no you wont have ..but the basics are the same..