glass block

First off a general thank you to the generosity of this forum. I have learned a lot!

I have to render a building that will have a glass block facade. I played around with using a tiles map and wondering if anyone had suggestions to make it better. Also curious if there is a way to control the grout color. The file is in max 9 format.

you can download the test file here http://www.pixelplume.com/vray/

Thanks in advance

Sean

Try a subtle noise type bump over the glass to break it up a bit, and you can handle the grout using a VrayBlend material, with an alpha to mask out the grout lines used to blend a grout material over your glass material.

b

I’ve just modeled the blocks themselves and arrayed them into the wall. Tends to always be a small enough area covered (or enough of a feature) that it’s a viable solution.

I remember some maps floating around here at one point…looked really good. can’t remember who gave them away though.

Thanks for the replies. I used Brett’s advice and took a stab at a blend material, with bump, etc.

the revised file is here if anyone wants it.
http://www.pixelplume.com/vray/glass\_block\_only\_revised.zip

It was this material:
http://home.casema.nl/e.degraaf173/3d/glassBrick.rar

Don’t remember who gave it away, but credits go to the original poster.

Here are some images produced from your help…Thank you.


Very Nice

Is this under construction? Where will it be located? Nice to see your work. Met yopu at the last 3dsNYC.

Lorin

Hey Lorin…not yet, but some good gossip on curbed http://curbed.com/archives/2009/02/20/worlds\_first\_glassbrick\_building\_proposed\_for\_tribeca.php

Thank Pixelpline,

That what Im looking for Glass Block on my next 3D project.

Cheer.

happy to help :slight_smile: