About the refractions, It looks correct to me and the noise IMO is not noise but internal reflections/refractions. If you don’t like them you should decrease your reflections. how many do you have?
ahhh thats what i though…yeah i tried all those things. reflect/refract subs up to 30 (no difference) tried depth up to 150 (no difference) depth down at say 2 or 3 had no noise, well very little, but the reflections didnt look realy enough cause no enough bounces.
I tried playing with QMC…no difference, just longer render tiems. I fudge a kinda of work around by using a greenish exit color and having fairly low refraction depth…but still not how i think it should be.
Now I think I see what you mean with the noise. Isn’t that due to AA settings or filters. Try to render this with cook variable and AA adaptive QMC 1/4 to see if it is still there.
A caustics render with cook variable AA two birds…one render. haha
Ok, there must be something wrong with my caustics they dont look sharp. Give me your opinion.
ALso the CV AA looks alot better, but render time seems way up. But the noisyness is less noticable now.
Caustics settings:
Multi: 1
Search Distance: 50.0mm
Max Photons: 1000
Max Density: 0.0
The caustics emitting light is a direct light. with inverse square falloff ending just after all the glasses. Multi of 1, and diffuse and specular are unticked…so its purely for casting caustics. Its has has 4000 caustic subdivs… (should be enough for almost anything IMO )
Render Time: 1h 14m 14s
Render Time: 51m 18s Just to see if the caustics were crappy with only one glass.
But i would prefer much sharper caustics… but there must be something wrong with me cause i cant do it…hahaha. i shot 8000 yes…8000… caustic photons from the light into that scene and made very little difference.
Well, not exactly, the tut says max photons value determines the sharpness. In Daforce case, I think subdiv. are O.K., but max. photons should be lowered.